Hyjal Guild PvP System

Guild Base Battles in FrogCraft

Overview

All of Hyjal, except the safe zone at Wildhome, is Free For All PvP. Players may only group with members of their own guild. Guilds can claim strategic bases across Mount Hyjal, and each base provides exclusive advantages while controlled.

Capturing Bases

Unclaimed bases are captured by the first guild to seize their attack point. If a base is already owned, another guild contests it by activating that base’s dedicated attack point. Only one attack point in Hyjal can be active at a time, and worldwide reminders announce when a base is available to contest.

Cooldowns

After capture, a base enters a randomized 18–36 hour cooldown. Battles cannot take place between 2 AM and 6 AM server time, and after a battle ends there is an additional 60-minute cooldown before another attack point can appear elsewhere in Hyjal.

Battle Flow

  1. Capturing an attack point starts a five-minute preparation phase.
  2. Regular reminders announce how much preparation time remains.
  3. When the battle starts, NPCs inside the combat area despawn.
  4. Only the attacking and defending guilds may remain or enter, with a participant cap on each side. Ineligible players are moved to Wildhome.
  5. Eligible players already inside the battlefield are moved to their team spawn positions.

Victory

Each side earns resources based on the Capture Points it controls. Scoring follows an Arathi Basin-style system at three times the normal resource rate. The first guild to reach the target score wins.

Player Rules

Defenders can use their guild tabard to teleport directly to the base during preparation and battle. Automatic resurrection remains active at each team spawn throughout the fight.